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I haven’t been doing much gaming lately. What I have done is mostly… Tetris, and contemplating what fighting game I want to goof off in next.
In the (fighting game) news, we have Daigo Umehara losing to YHCMochi horribly. Daigo tried his usual tactics which weren’t so successful for more than HALF of the set. Then he finally tried something new, and was somewhat successful, but lost anyway, and to a double KO.
But what’s fascinating about this is that the Daigo apologetics were quick to defend him:
Man, if Daigo wins this hes undoubtedly the best in the universe, if he loses, as far as skill Daigo is better than mochi, by a good margin. Dhalsim to me has always been a bit broken, majority of his attacks take, but one button to keep u at bay. As where others have to be twice as fast to compete with him. I say Daigo was still the better player just a kinda cheap character he was fighting.
http://www.eventhubs.com/news/2010/jul/16/live-stream-godsgarden-daigo-yhc-mochi-ssf4-match/#c108661
Wow. At first I thought this was weeaboo-ism but then I realized that it might be worse. Far far worse. Either way, this is still the sort of thing coming from people who say that Melty Blood, a game that is about as Japanese as Street Fighter, somehow panders to weeaboos.
videro games is still awesome and I might actually stick with this for a while
dangun feveron still doesn’t bore me whenever I play it, I finally figured out how to play mr. driller properly so I might take it up fo realz, majesty is still nice and relaxing. somehow I found a codec and configuration that actually works so I might start recording things too. also I got skype for whatever reason, alice00hh1
I am able to do this all because night sleep fails
http://shmups.system11.org/viewtopic.php?p=540027#p540027
Mmfph. I’m certain I nearly made it to the area 4 boss, while also finally making it past the beginning of that stage.
I never play DonPachi. Normally, I wouldn’t want to. As usual, it has to be the most arbitrary times when I get into that mood, and then get farther than I ever have. Completely unrelated to what I say I want to do or what I practice on. The times of practice that I would spend years ago suddenly all collide together and then I just jump ahead.
It was relaxing. I was barely thinking about the game, but about how these moods work. Somehow that makes it relaxing. Somehow that makes the process seem more like fun than work, which is how I sometimes feel if I try to practice so (apparently) dilligently; a “burning out”.
So being good at games has nothing to do with straight-forward and arbitrary rules per se. It’s just simply playing when you want to, so that it’s enjoyable, so that you want to keep playing until you feel ready to quit. That’s different for everyone.
Maybe that’s why I was never good with “long games”, such as RPGs or adventures or the like… yet, somehow, if I really cared about the particular game, any gap in time makes little difference because I’ll either already remember everything relevant or will soon do so. And if neither, I’ll just restart the game. Speaking of which, that also helps for me when I’m having trouble. I’ll either think I missed something or I just want to experience again what happened before, so I restart the game. Quite often do I get farther than I originally did.
But all of this will not exactly work for “short games”, such as shmups or any of the genres that came from the arcades. The same thing happens, but it’s not the same process; I’ll quit and come back later, and sometimes I’ll do odd things and get odd progress that I had not before (which is the only reason it is odd). Taking these moments up for all their worth doesn’t always work because it doesn’t usually last for more than that one playthrough, or maybe a second.
Though, there are times where “constant” (the way I’m using it might be different than the way you would) practicing helps. It feels better than practicing and failing, but it still doesn’t feel as good as these odd, one-shot moments.
Of course, none of this will make not-even-5,000,000 points very significant, comparatively.
…
…After typing this (on the 31st), I tried three more credits at DonPachi. The first two were ruined from the start, and I died right before the area 1 boss on the third.
Theories only hold if they either cannot be proven true or false, or are proven true again and again. In the case of the latter, it becomes something close to a fact, if not one.
…
I’d like to say that certain “practice” runs are just as amusing as one-shots, especially if they aren’t quite one-shots but a couple of runs leading up to a somewhat one-shot-ish run (i.e. good progress, higher score, etc). If I’m “talking to the game” (“oooOOOOOH I DODGED THAT SHIT”, “hey this boss isn’t so bad hey what new patterns”, etc), I enjoy that too!
This could apply to any game. I did this a lot when I was playing Final Fantasy IV (DS).
Dangun Feveron is awesome and I might actually stick with this for a while, right now I’m around the latter part of stage 3 and on a good day I feel good… otherwise I’m relaxing with Imperishable Night, because touhou games are always great to relax with.
and then Jewelry Master which is probably one of my most favorite games ever. actually straight up playing that game for score will give me a headache at some point, so I’m just going to see about no-missing and cascading well for now. is it even possible to no-miss? I’ve never done it
I tried Ring of Red today. Looks to be entertaining, at least for a little while.
Virtua Fighter 4 and Soul Calibur II on the way, DOA2 now. Getting used to it is easy enough.
Still grinding for shit in Super Smash Bros. Melee. Maybe I should get some mini-tournament going, or something.
I’m playing R-Type Leo C.rev; I currently prefer the lack of checkpoints (which the C.rev has) over everything being mapped to one button (which the D.rev has). I can 1-life it to stage 5 if I have the concentration on me, I’d say that’s a good sign.
What’s not a good sign is that Imperishable Night is more frustrating than it needs to be. Now, I’m terrible at these games so I can’t do any no-miss/no-bomb Lunatic runs or anything like that, so I just stick to trying to do that on Easy. I do so, and completely screw up all of Kaguya’s Last Spells. There’s only one of those that’s even halfway a problem, but here I lose to them all.
Was too frustated to go any further. I’ll try again later.
In other news, I just picked up Super Smash Bros. Melee and Final Fantasy Crystal Chronicles again, playing those.
Back on the R-Type Leo warpath.
I keep tripping up somewhere in stage 3, but I think I’ve got that under control. Stage 4 is a snap, and I’ve pretty much figured out proper movements for the boss… I just need to put it into action.
I really don’t like them either. In the end, the weapons all seem prioritized for larger enemies and bosses, for whatever reason.
- The red weapon has some power, but it’s angled to the right (sort of like the red weapon in Musha Aleste) so it’s hard to hit with, though I think very close pointblanking to be possible.
- The green weapon seems to be my favorite so far, and I’m not afraid to do anything with it. Maybe because I can hit anything, despite the lack of *oomph* behind each shot.
- The blue weapon proves just as useful as in the original game, though I think it’s a bit better here. I might use it in the future, but I don’t like how certain attacks are completely covered up by it, especially when fully powered up.
I’ll call you when I get 400,000 or something. Somehow, you can still get a Toaplan amount of points, even with the ridiculously low point values of enemies, because stages are so long.